‘Accessibility’ and ‘playability’ in video games are not the same thing — here’s why that matters



This article was originally published by Super Jump Magazine, an independent publication all about celebrating great video games and their creators through carefully-crafted, in-depth features produced by a diverse team of games journalists, designers, and enthusiasts. It was founded by games journalist and product designer James Burns, and can be be found on Twitter and Facebook. The dust has settled — to some extent — on a major furore that swept the internet over recent months: the whole question of adding an easy mode to Sekiro: Shadows Die Twice. Some argued every game should be accessible to every player, while others pointed out titles like Sekiro are intended…

This story continues at The Next Web

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